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Actions and Priorities

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Actions and Priorities Empty Actions and Priorities

Post  Moderator Sat Aug 07, 2010 8:49 pm

Some changes from that mail I sent you on main forums:

We'll send them their role and their name on the main forums, and for the 3 astral projection (read profile swappers) people, we'll mention that after each night ends, they should check their wotmud forum mails to see if they've switched bodies before they try to log in again. Anyhow, listing every possible action for reference, then I'll prioritise and post a list afterwards.

With the three people sharing one account, that account I guess I'll make beforehand and just tell them the password and account name.

I've also noticed that whilst the astral projection pm works with A's pm and B's pm fine, it doesn't mesh well with C. Since that's the doctor, why would he need cash from a medical trial? I think I'll write up a special one for C which amounts to the same thing. Alien tech gone wrong or some such.

ACTIONS (This is just a list, not the priority)

Body Swap

Gambler's Wager

Purple Paint

Doctor's Time travelling

Doctor's Deadline change

Sonic screwdriver

Mad scientist's Kidnap

Android's control vote

Mad scientist's kill

Android's kill

Adrenaline shot

Bus Driver

Serial Killer kill

Clumsy investigate

Clumsy track

Wormhole generator
Stasis array (changed to avoid confusion)

Mentor recruit

Waterboarding

Conspiracy spy

Journal Keeper

Seraph Rule addition

Psychic Forced Post

Necronomicon

Millionare Double protect

Briefcase of money

Powerhouse Daykill

ODIN

Dancing

Magical Flute

Old fashioned investigate

Druid's Powers

Ex-CERN's Invent

Ophan's abilities

Son's Randomiser

Son's Banish

Global roleblock on death for the next phase.

Priest's question

Incense

Gorgonzola Hide

Gorgonzola Commute

Entering/Exiting the Bunker

Bunker owner's Hogtie

Old census papers

Veteran's vote steal

Veteran's trap

Everything Alpha and Omega are capable of doing.


Last edited by Moderator on Sun Aug 08, 2010 1:27 pm; edited 2 times in total

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Post  Moderator Sat Aug 07, 2010 8:50 pm

That's a fair few abilities. This could get messy Razz

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Post  Moderator Sun Aug 08, 2010 1:11 pm


Priority list for all actions which happen at end of day:



Are they removed from the game? If so, they cannot be targetted/target anything.

Astral projection stuff (This could get confusing by itself. Just got to remember that the actions

targetting these people affect the targetted account, not the players behind them.)

Global roleblock on death of son.

Rule addition.

Ophan's abilities.

Randomiser (Note location rules still apply once all the targets have been randomised)

Are they in a different location to their target? (Bunker/Not Bunker)

Mad scientist choosing to kill kidnapped victim

Are they currently kidnapped? (Prevents action/prevents action being done to them)

Are they currently hogtied? (Prevents action, but not an action being done to them)

Briefcase of money/Commute

Son's Banish

Bus driver

Druid's powers (If person has agreed)

Millionare's protect (if not failed. If one or both targets are in the bunker and it is closed, the

action fails.)

Hider

Veteran's trap

Sonic screwdriver

Necronomicon

Magic flute

Waterboarding

Stasis array

Any item created by the Ex-CERN's invent

Adrenaline shot

Dancing

Clumsy investigate

Old fashioned investigate

Clumsy track

Conspiracy's spy

Ex-CERN's Invent

Journal Keeper

Old census papers

Android's charm

Mafia Kill/SK kill/Mad scientist Kill/Android Kill

Mentor recruit

Mad scientist's kidnap




Explanations of all remaining special case actions:

If the Doctor is kidnapped or hogtied, the kidnap or hogtie succeeds, but he escapes immediately. In

the case of the kidnapping he simply returns to town. In the case of the hogtie he finds himself in

the bunker, but free to leave when ever he chooses (if bunker is open).

Doctor's Deadline change- This is instantaneous. As soon as one of us logs on to find this the new

deadline length and the correct phrase "It's more like a big ball of wibbly-wobbly, timey-wimey...

stuff." posted in the thread then we must immediately disregard any action or vote occuring after the

deadline specified and if needed, end the day immediately. This may not be necessary, depends on the

new deadline. Since the doctor is immune to kidnapping and hogtieing, only being dead or removed from

the game will prevent this functioning.

Mafia Powerhouse's Instant kill- If the target would be killed, any post after this by the target is

to be deleted. If the target survives for whatever reason, nothing happens. The target will survive if

in a different location, if kidnapped or if currently removed from the game.

Mafia Powerhouse's ODIN- Any post by the target after this will be deleted ASAP and death scene up as

quick as possible. Doesn't end the current phase. ODIN is unblockable by abilities/different

locations/anything. Only prevented if the Mafia Powerhouse is kidnapped/removed from the

game/dead/hogtied or has had ODIN temporarily broken by the sonic screwdriver.

Doctor's Time travelling- Instantaneous. As soon as one of us logs on to find this in the thread, we

remove him from the alive players list and any actions after his post targetting him will fail.

Including ODIN, since he's not actually in the game to be obliterated. See Doctor's deadline change.

Priest's question- Instantaneous. Only blockable by being removed from the game or being dead. If

kidnapped, must mail question rather than post in game thread. Will still be answered in the game

thread.

Incense- Instantaneous. Fails if sonic screwdriver has targetted, removed from game, dead, kidnapped,

hogtied.

Gambler's Wager- Independent of all other actions.

Purple Paint- Instantaneous. Fails if removed from game, dead, kidnapped, hogtied.

Entering/Exiting the Bunker- Instantaneous. Fails if removed from game, dead, kidnapped, hogtied.

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