Wotmud Mafia
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Day 3 Actions

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Day 3 Actions Empty Day 3 Actions

Post  Moderator Sat Aug 21, 2010 6:58 pm

Invite koen and Geof (Averon)

Use POF-POU on Self (Weol)

Make Geof and Agnarl dance (Voaon)

Charm Geof to Lynch Loumin (Weol)

Read Xylav's mind (Dirin)

Spy on Natlif (Cogair)

Item copy Loumin (Xylav)

Old fashioned investigate Relia (Rion)

Mafia Kill Koen (Loumin)

Convert Agnarl (Ronel)

Hogtie Geof (Faren)

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Journal entry:

Much is afoot. Suspect everyone. Wonder how lightning storm created. Cloud seeding? No such thing as coincidence. No wonder Dur was always watching, he was the Watch. Mafia misspelling, must be a clue. Will compare with lighting strike pattern and road debris.

Koen townie? Will check tonight. Does Kybrim yell as cover up? No evidence yet, but LYNCH KYBRIM.

Kybrim claims to be crier. Definitely loud enough. At least one 'R' name is Mafia. Rasima very rich; follow the money? Natlif says nothing. Suspicious?

Is there a dance party?

Koen probably not Mafia; will find out more later. Will check on Rion.

Must find 'R' Mafia person, but keep an eye out for others. If death comes, LYNCH REILA.


==Journal Entry Day 3== (60 words)
Much is afoot. Pageon was a serial killer. Geof is detective. What did he learn about Ronel? Loumin needs to get his story straight. Why Daatyl mentioned? What is marmite, and why is it delicious?

Keon and Rion are on the same side, think both are town.

Why is Natlif silent? Will learn more tonight; if I die, LYNCH RELIA
==END Journal Entry Day 3==

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Carn has left the game until the end of Day 5.

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Daatyl's device:

==The Super Forcefield Dome of Power==

There is a note attatched:

This device will protect you whilst you remain in your home.


You do not know exactly what this device does. It has one use.

==The Super Forcefield Dome of Power==

Modnote:

This object, when activated in a persons house will cause a forcefield to envelop the house preventing anyone from entering or leaving or damaging the house in anyway. The dome can be actived and deactived with a switch. Whenever a person preforms an action (defined as: posting on the forums, pming, or using one of their actions) the forcefield must be lowered to allow the person to preform his/her action. Each time the forcefield is lowered it loses a charge. The forcefield starts off with 11 charges. So if a person were to pm someone and post twice on the forums and perform his/her action this would cost 4 charges. The dome stops working when the charge count reaches 0. The person is only protected if he/she is at home.

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Day 3 Actions Empty Agnarl

Post  Moderator Mon Aug 23, 2010 7:48 am

Arriving home at your posh estate, you let yourself in the front door and make a beeline towards the wine cabinet as lively tune fills the house. Grabbing a bottle of claret, you almost immediately lose your grip on it as your legs seem to take on a life of their own. Cursing, you try to stop yourself leaping about but are unable to as you dance to a tune only you can hear.

Suddenly, a strong arm grabs you from behind and a piece of fabric reeking of chloroform is thrust into your face.

You have been kidnapped on Day 3.

You cannot post or vote in the thread whilst kidnapped.

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Day 3 Actions Empty Averon

Post  Moderator Mon Aug 23, 2010 7:50 am

Calling your monkey butler over, you have a quiet word and get it to send out invitations to Geof and Koen.

You spend the rest of the night writing your memoirs on gold leaf.

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Day 3 Actions Empty Besop

Post  Moderator Mon Aug 23, 2010 7:52 am

You play 20 questions with Ben Franklin's ghost. He only slips up on 'Boeing 747' which is understandable.

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Day 3 Actions Empty Bikon

Post  Moderator Mon Aug 23, 2010 7:54 am

Giddy with getting one of the Aspects lynched, you head home and meditate, choosing to conserve your power tonight.

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Day 3 Actions Empty Catrad

Post  Moderator Mon Aug 23, 2010 7:57 am

A series of hilarious hijinks occur whilst you travel around on the Tardis.

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Day 3 Actions Empty Cogair

Post  Moderator Mon Aug 23, 2010 8:01 am

Riffling through the skip outside Natlif's house provides overwhelming evidence that both Natlif and Koen throw out goods which could be recycled, and you conclude that they aren't working against each other.

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Day 3 Actions Empty Daatyl

Post  Moderator Mon Aug 23, 2010 8:05 am

Aluminium secured, you mount the Forcefield device onto a trolley for easy transportation and visit Koen. You ring his doorbell and wait to see if he'll answer the door so you can explain all about your amazing fantabulous invention. Unfortunately, you are chased away by an irate owl and forced to leave the forcefield on his doorstep.

You spend the remainder of the night practicing a more masculine manical laugh.

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Day 3 Actions Empty Faren

Post  Moderator Mon Aug 23, 2010 8:17 am

Waiting until the early hours of the morning, you leave the bunker with a length of rope and make your way to Geof's house.

You find Geof asleep and quickly tie em up and gag em. Hauling Geof over your shoulder, you head back to the bunker and close the it behind you. Whilst leaving Geof secured by means of a long rope allowing him some freedom, you remove his gag and then go to sleep in one of the bunks.

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Day 3 Actions Empty Geof

Post  Moderator Mon Aug 23, 2010 8:28 am

You have a busy night.

Initially, you're invited back to the 5-star hotel and decide that it's worth visiting again, though this time you feel the novelty has worn off but are pleasently suprised to see another guest, Koen. You both spend a while enjoying the hotel, but after you make a quip about his receding hairline, the mood turns frosty. Both of you no longer enjoying the stay, you both make your goodbyes and leave.

On the way home, you fancy you hear someone playing a jaunty tune and do a little jig. Only to find yourself unable to stop. Annoyed, you prance home.

Once you reach home, you walk inside to find someone waiting for you. A ravishing woman approaches you and tells you how she's always suspected Loumin, and if only there was someone to help her she'd be ever so grateful. You're quickly brought around by her arguments and assets, and agree to try and get Loumin lynched.

Finally, you get a chance to catch at least a few hours of sleep. Or not. You're soon awoken by someone who quickly ties you up and gags you, before taking you to a hidden bunker. Closing the bunker behind him, they ungag you and untie you, except for a long rope securing you to a metal pipe.

You have begun dancing on Day 3.

Your first post on Day 4 must include a lynch for Loumin. You cannot unvote Loumin and must defend this vote if questioned in the thread.

You have been hogtied and taken to the Bunker on Day 3. Whilst in the bunker you will have access to the bunker forum, where you should be able to make new topics, post and reply. You cannot leave the bunker voluntarily whilst hogtied.

You can still post and vote in the main thread, as the bunker has a two-way video link. Powered by an emergency generator.


Last edited by Moderator on Mon Aug 23, 2010 8:33 am; edited 1 time in total

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Day 3 Actions Empty Jurlei

Post  Moderator Mon Aug 23, 2010 8:30 am

You spend another quiet night in, watching your pet Gerbil run around in his wheel until you fall asleep.

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Day 3 Actions Empty Koen

Post  Moderator Mon Aug 23, 2010 8:37 am


Arriving home, you're suprised to see you've been invited to a 5-star hotel and decide that it's worth visiting, and are pleasently suprised to see another guest, Geof. You both spend a while enjoying the hotel, but after he makes a quip about your receding hairline, the mood turns frosty. Both of you no longer enjoying the stay, you both make your goodbyes and leave.

Back at home, you discover a very large aluminium foil covered contraption sits in a trolley on your doorstep:

==The Super Forcefield Dome of Power==

There is a note attatched:

This device will protect you whilst you remain in your home.

You do not know exactly what this device does. It has one use.

==The Super Forcefield Dome of Power==

Puzzled at your new find, you bring it into the house and leave it in the utility room. As you prepare for an hour of prayer to the Moderator, you feel rough hands grab you and don't even have time to yell out before your arm is ripped from your body. You go into shock and soon pass away from the blood loss, but not before the remainder of your limbs have been removed.

You have died on Day 3.

You can no longer post in the main thread. The forum of the dead will become accessible to you asap.

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Day 3 Actions Empty Loumin

Post  Moderator Mon Aug 23, 2010 8:42 am

Relishing the thought of removing the danger Koen poses to the Mafia, you leave in the early hours of the morning to pay him a visit. Finding him deep in prayer, you smile with satisfaction as you rip the first arm from his body, watching him go into shock. Three limbs later and your work done, you leave.

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Day 3 Actions Empty Natlif

Post  Moderator Mon Aug 23, 2010 8:44 am

....

You spend the night at home again, falling asleep after an extended Bop-It session.

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Day 3 Actions Empty Relia

Post  Moderator Mon Aug 23, 2010 8:51 am

Hoping for a peaceful night in, you instead wake to find yourself being tied up and hauled over someone's shoulder.

They take you to the river where a see-saw device has been built, one end over the river, one end attached to the counter-weight. You are unceremoniously dumped on the end of the river and suddenly the seesaw drops away as the counter-weight is released, plunging you into the icy river. Struggle as you might, you are unable to free yourself and soon drown.

Which when you really, really think about it, has got to be a horrible way to die.

You have been killed on Day 3.

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Day 3 Actions Empty Re: Day 3 Actions

Post  Moderator Mon Aug 23, 2010 8:56 am

You find Relia asleep, and quickly gag and secure her. Hauling her onto your shoulders despite her protests, you head out to the river.

You are unceremoniously dump her on the seesaw over the river. Suddenly the seesaw drops away as the counter-weight is released, plunging her into the icy river. You come back a few hours later to find her lifeless corpse lying on the end of the seesaw.

Oops.

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Day 3 Actions Empty Ronel

Post  Moderator Mon Aug 23, 2010 9:01 am

You break into Agnarl's posh estate in the dead of night and are suprised to find him dancing around and swearing profusely at a broken bottle of what appears to be claret.

You sneak up behind him and hold a hankerchief soaked in chloroform to his mouth and nose, and he quickly falls limp. Hauling him over your shoulders, you head back to your house and secure him in the basement for a hard day brainwashing tomorrow.

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Day 3 Actions Empty Voaon

Post  Moderator Mon Aug 23, 2010 9:04 am

Free from the mad scientist, you spend the night hunting Geof and Agnarl. You find Geof walking back to his house and strike up a jaunty tune. He begins a little jig and suddenly becomes annoyed when he realises he won't be stopping any time soon.

You find Agnarl in his posh estate and begin to play just as he picks up a bottle of claret, causing him to drop it and begin cursing.

Mission accomplished, you head back.

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Day 3 Actions Empty Weol

Post  Moderator Mon Aug 23, 2010 9:06 am

Once again disguised as a ravishing woman, you enter Geof's house and begin looking around for him, turning to find him standing right behind you, dancing.

You argue your case using logic and the considerable assets this disguise was created with, quickly winning Geof over and leaving him promising to Lynch Loumin tomorrow.

The rest of the night is uneventful, and you use a plug socket to recharge.

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Day 3 Actions Empty Xylav

Post  Moderator Mon Aug 23, 2010 9:09 am

Grabbing a notepad and a pen, you head out to Loumin's house.

In the attic, you hit the jackpot, a massive array capable of keeping a person in suspended animation for several days.

Joting down the schematics, you head home and begin construction.


You have 2/5 items.

==Stasis array==

You can remove a player for the game for two game phases, after which they will return.
This item can only be used once per game.

==Stasis array==

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Day 3 Actions Empty Dirin

Post  Moderator Mon Aug 23, 2010 9:10 am

Once more, you head out onto the hill and hunt for someone's mind to probe. This time your target is Xylav and you soon locate her.

-------
Grabbing a notepad and a pen, you head out to Loumin's house.

In the attic, you hit the jackpot, a massive array capable of keeping a person in suspended animation for several days.

Joting down the schematics, you head home and begin construction.


You have 2/5 items.

==Stasis array==

You can remove a player for the game for two game phases, after which they will return.
This item can only be used once per game.

==Stasis array==

--------

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