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Day 2 Actions

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Day 2 Actions Empty Day 2 Actions

Post  Moderator Thu Aug 19, 2010 3:28 am

New Rule: During Day 3, everyone can send a single pm to another person of their choice.

Switch Weol and Geof (Kybrim)

Protect Geof and Kybrim (Averon)

Hide behind Weol (Kybrim)

Spy on Rion (Cogair)

Read Agnarl's mind (Dirin)

Charm Loumin to Lynch Daatyl (Weol)

Make POF-POU (Daatyl)

Item Copy Bikon (Xylav)

Give POF-POU to Geof (Daatyl)/Give Mind Read 2000 to Geof (Pegaon)

Old fashioned investigate Rasima (Rion)

SK Kill Averon (Pegaon)/ Mafia Kill Bory (Loumin)

Hogtie Kybrim (Faren)

--------

Independent actions:

Faren closes the bunker at 22:45 PM the 19th of August.

--------

Cogair's Journal entry (Italics indicate old entries):


Much is afoot. Suspect everyone. Wonder how lightning storm created. Cloud seeding? No such thing as coincidence. No wonder Dur was always watching, he was the Watch. Mafia misspelling, must be a clue. Will compare with lighting strike pattern and road debris.

Koen townie? Will check tonight. Does Kybrim yell as cover up? No evidence yet, but LYNCH KYBRIM.


Kybrim claims to be crier. Definitely loud enough. At least one 'R' name is Mafia. Rasima very rich; follow the money? Natlif says nothing. Suspicious?

Is there a dance party?

Koen probably not Mafia; will find out more later. Will check on Rion.

Must find 'R' Mafia person, but keep an eye out for others. If death comes, LYNCH REILA.

------

Daatyl's awesome items

The Personal Oversized Forcefield pack of Undoom! (POF-POU for short)
This pack, when worn and activated prevents the wearer from being harmed by any projectiles energy weapons and fire. Its one fault is that it allows others to approach the wearer and attack him in close quarters. The pack is good for one charge: in that it will remain functioning until the wearer is attacked. There is also a 50% chance for each additional day after the first that the POF-POU operates that the pack will cease to function due to the superglue overheating and becoming unstuck.

Note: Wearing this pack will protect you from most harm.


My interpretation:

==Personal Oversized Forcefield Pack of Undoom==

There is a short note stuck to the POF-POU:

Wearing this pack will protect you from most harm.


You do not know what the POF-POU does. It has one use.

==Personal Oversized Forcefield Pack of Undoom==

Modnote:

Grants immunity to:

Mafia Powerhouse NKill.
Mafia Powerhouse Daykill.
Mad scientist's Disintegrate.
Android's Laser.

This item remains in use until it either successfully blocks a kill attempt, the person using it is killed by another kill method not listed under immunity or it ceases to function. For all phases following the first phase it is in use, there is a 50% chance for it to cease to function.

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Day 2 Actions Empty Kybrim

Post  Moderator Sat Aug 21, 2010 7:40 am

You wait patiently for everyone to embark on the bus, the mood once more optimistic with the death of the Pegaon. Once again, you take a slightly alternative route, dropping off Geof and Weol at the wrong stops and driving off before realisation kicks in.

You drive to your own house, parking the bus in your (extended) garage before heading out to Geof's to stay the night. Before you leave, you find an invitation to stay at the large 5-star hotel on the outside of town, but disregard it in preference to Geof's. Arriving at Geof's, you're suprised to find that no-one's in (maybe you should have co-ordinated with yourself better? Razz)

A sudden crack in the darkness and everything goes black.

You have died on Day Two.


Last edited by Moderator on Sat Aug 21, 2010 8:29 am; edited 1 time in total

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Day 2 Actions Empty Dura/Catrad

Post  Moderator Sat Aug 21, 2010 7:49 am

In a grim mood from all this dancing and the pain from your broken ribs, you decide to sleep in tonight rather than risk further injury. It's then you realise that you've nowhere to sleep. You head round the back of the police station to where you woke up and try to amuse yourself juggling rocks.

Soon, you're to tired to continue and fall asleep curled up by the old police box. You are woken violently when your right arm is ripped from your body and in the brief moments before you faint from bloodloss, you realise you're back in your own apartment and body.

You have died on Day Two.


Last edited by Moderator on Sat Aug 21, 2010 8:25 am; edited 1 time in total

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Day 2 Actions Empty Weol

Post  Moderator Sat Aug 21, 2010 8:00 am

Getting off the bus, you find an oblong metal pile of scrap with 3 blinking lights.


==Personal Oversized Forcefield Pack of Undoom==

There is a short note stuck to the POF-POU:

Wearing this pack will protect you from most harm.

You do not know what the POF-POU does. It has one use.

==Personal Oversized Forcefield Pack of Undoom==


Suddenly, you realise that this isn't your house. Without any programming to accomodate this scenario, you revert to your most basic command: self-preservation.

You leave immediately, diving into a bush when you hear someone walking up the front drive. Turning on infra-red you watch as they ring the doorbell and apparently finding the house empty they begin to walk down the front path, each step bringing them closer to your hiding place. Left with no other option, you discharge your lasers and they drop like a stone.

Leaving the scene of the crime, you head towards Loumin's house, donning one of your disguises. Loumin opens the door and you begin to make polite talk, about how you've suspected Daatyl for the longest time, and how you'd be so grateful if only someone would help you. Watching you with hungry eyes, Loumin nods as if in a trance.

When you reach home, most of the disguise is in tatters. You're down to two disguises remaining.


Last edited by Moderator on Sat Aug 21, 2010 8:47 am; edited 1 time in total

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Day 2 Actions Empty Laci/Bory

Post  Moderator Sat Aug 21, 2010 8:04 am

Optimistic after the death of the Mad Scientist, you head to the house you woke up in for a quiet night in. The messy apartment offers little entertainment, but you do find a book of sudoko which you tackle until you fall asleep.

When you wake up, you find yourself back in your posh house in your own body, and breathe a sigh of relief.

Your account name is Agnarl. Your password is Laci00.

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Day 2 Actions Empty Carn/Agnarl

Post  Moderator Sat Aug 21, 2010 8:10 am

When everyone else was leaving to search Pegaon's house, you headed over to the Disintigrator and removed several key components. Humanity isn't ready for that kind of technology, disintigration will have been invented in 46 years time by the Japanese. At Pegaon's house you subtly dismantle several other devices which are far more advanced than they should be for this day and age.

When you return to the posh house where you woke up, you're overcome by another psychic migraine. When you wake up, you're curled up uncomfortably outside the Tardis. Releaved to be back in your own body, you head to the square to see what news the new day brings.

Your account name is Catrad. Your password is Carn00.

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Day 2 Actions Empty Xylav

Post  Moderator Sat Aug 21, 2010 8:16 am

You head out immediately after the lynching to Bikon's home to scour it for any useful items. After half an hour searching, you've still found nothing and you hear the front door opening, so you leave unsatisfied.

You head home and amuse yourself by playing on a xylophone before going to bed.

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Day 2 Actions Empty Loumin

Post  Moderator Sat Aug 21, 2010 8:22 am

Relishing the prospect of dismembering yet another victim, you're suprised to hear the doorbell ring. You're greeted by a ravishing woman who you don't recognise at all. You two strike up a conversation, and she gradually steers it to how she's been suspicious of Daatyl from the start and how she'd be so grateful if you'd help her. Even a Bodysnatcher from another dimension is defenceless against a beautiful woman, apparently.

After she's left, your mind returns to Bory (previous submitted target by Geof), and you head out immediately. Finding him sleeping in a messy department, you begin to wrench limbs off of his torso. Bloodlust sated, you frolic merrily back to your house.

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Day 2 Actions Empty Ronel

Post  Moderator Sat Aug 21, 2010 8:27 am

You spend another night in, polishing your various instruments of torture.

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Day 2 Actions Empty Cogair

Post  Moderator Sat Aug 21, 2010 8:33 am

When everyone else is searching Pegaon's, you're searching through Rion's trash. After looking at pre-storm phone calls, correspondence and whether or not they like marmite, you conclude that Rion and Koen do not have conflicting goals.

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Day 2 Actions Empty Bikon

Post  Moderator Sat Aug 21, 2010 8:37 am

You head home and begin mulling over the events of the day. You wonder if the lack of communication between individuals is stifling the town's chances, so you bestow everyone with temporary psychic abilities, enough for everyone to send a single psychic (OOC) message.

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Day 2 Actions Empty Averon

Post  Moderator Sat Aug 21, 2010 8:42 am

As you recline on your mink coach, drinking cognac and eating black truffles wrapped in gold leaf, you decide to allow Kybrim and Geof access to your 5-Star Hotel and call your monkey butler over to deliver the invites.

You spend the night watching your monkey butler polishing gold bullion.

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Day 2 Actions Empty Geof

Post  Moderator Sat Aug 21, 2010 8:45 am

When you get off the bus, it takes a moment to realise you've been dropped off at someone elses house.

You notice an invite lying in the letterbox to the 5-star hotel on the outside of town, and having nothing better to do, you turn up and spend the night in luxury, though it's a bit dull without anyone else to chat with.

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Day 2 Actions Empty Voaon

Post  Moderator Sat Aug 21, 2010 9:34 am

Having little better to do whilst locked up, you spend most of the day sleeping, only to be woken up when a mob breaks into the cell and discovers you.

You spend the night catching up on the events of the day with the rats.


You have been freed, and you can now post/vote/use abilities/etc.

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Day 2 Actions Empty Rion

Post  Moderator Sat Aug 21, 2010 9:43 am

You creep out in the dead of night with a length of rope and a balaclava and decide to pay Rasima a visit. You find her sleeping in one of the upper bedrooms of her mansion after clambering up a drainpipe and finding the window unlocked.

After tying her up and gagging her, you carry her over to the river where you have a see-saw set up, with one end over the river and the other tied to a counterweight. You plonk her on one end and release the counterweight, dropping her into the river, submerging her completely.

You come back in two hours and raise the see-saw, finding her still perched on the other end, watching you with interest. Confused and a little scared, you loosen the rope enough that she'll be able to escape whilst giving you enough time to make your escape and run home.

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Day 2 Actions Empty Natlif

Post  Moderator Sat Aug 21, 2010 9:44 am

You stay at home, pondering the meaning of life.

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Day 2 Actions Empty Daatyl

Post  Moderator Sat Aug 21, 2010 9:48 am

Whilst everyone else searches Pegaon's house, you quickly pop home and pick up the POF-POU and scribble a short note before using more superglue to attatch it.

You dash over to Geof's house and drop off the POF-POU on their doorstep before making your way over to Pegaon's in case anyone notices you abscence.

The rest of the night is spent once again monitering the particle collider.

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Day 2 Actions Empty Besop

Post  Moderator Sat Aug 21, 2010 9:49 am

You head home and have an in-depth discussion with Teddy Roosevolt ghost about the pro's and con's of having a mustache.

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Day 2 Actions Empty Relia

Post  Moderator Sat Aug 21, 2010 9:51 am

You stay the night at home, wondering if maybe you should start a religious movement in worship of you.

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Day 2 Actions Empty Koen

Post  Moderator Sat Aug 21, 2010 9:53 am

You spend another peaceful night in prayer, basking in the benevolence of the Moderator, although you're deeply angered by whoever could kill a Lesser Aspect of the Gods themselves.

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Day 2 Actions Empty Faren

Post  Moderator Sat Aug 21, 2010 9:56 am

You decide to 'invite' Kybrim to stay in the protection of the bunker, one way or another. You arrive at his house, but cannot find him anywhere. After wandering the streets for a while searching for him, you give up in a huff and head home where you play Buccaroo until falling asleep.

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Day 2 Actions Empty Jurlei

Post  Moderator Sat Aug 21, 2010 9:58 am

You spend the night throwing knives at a dartboard.

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Day 2 Actions Empty Dirin

Post  Moderator Sat Aug 21, 2010 10:04 am

You head up to the hill for some good ol' mind probing. This time round you're fortunate enough not to get trapped in the mind of any critters and home in on Argnal almost instantly.

-------

When everyone else was leaving to search Pegaon's house, you headed over to the Disintigrator and removed several key components. Humanity isn't ready for that kind of technology, disintigration will have been invented in 46 years time by the Japanese. At Pegaon's house you subtly dismantle several other devices which are far more advanced than they should be for this day and age.

When you return to the posh house where you woke up, you're overcome by another psychic migraine. When you wake up, you're curled up uncomfortably outside the Tardis. Releaved to be back in your own body, you head to the square to see what news the new day brings.

Your account name is Catrad. Your password is removed.

-----

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